I have been submersing myself in character design, modeling and rigging lately. I am determined to open up my skill set to this new horizon and here is the result of my work so far…
This short animation is my entry for the 99Frames Social Animation Project (99frames.tumblr.com/).
In my ever continuing quest to broaden the scope of my skill set, I took some time to muscle through the character rigging and animation workflow in Cinema4D.
More R&D for Thinking Particles within Cinema4D. This time I wanted to play around with multiple groups and lots of particles.
Ok so after some fiddling with thee screen capture the tutorial is finally done! Find a comfortable seat because this is going to be a long one, but I cover a lot of material here that you should find useful.
Here is a great FREE resource that I ran across today and I thought that I would share it here on my blog. We all spend a lot of time trying to get that perfect look on our renders, and it helps to have a library of textures and shaders to get things moving a little bit faster!
Stand by for a new tutorial coming out very soon! I have been exploring the Thinking Particle system in Cinema 4D and this next tutorial in the series will be a good one. I will show you how to integrate the system with dynamic collisions to create sparks. We will do some rigging with the dynamics system and Xpresso, plus the Thinking Particles setup!
So anyone that has worked with text in Cinema4D has had to try to keep up with renaming their MoText object so that your scene stays nice and tidy…but not anymore!
So you might be curious how scripting languages can help you in your production workflow, but you say “Hey, I am a designer…not a coder”. Well, the two don’t necessarily have to be mutually exclusive!
Worked with the newest version of Cinema 4D and the new sculpting tools. This bust started out as a cube and with just a bit of work and a lot of fun the alien was born 🙂 I am really liking, no LOVING, the newest version of Maxon’s Cinema4D!