In this tutorial I show you how to create the scene from this video teaser vimeo.com/47196112. I will take you through two different methods for achieving the result and explain the benefits and shortcomings of each.
Here is my first ever tutorial for Cinema 4D! In this tutorial you will learn how to create a simulation of drifting paper, all within Cinema 4D and with very little overhead on your computer or scene!
Sit tight because this is going to be a long one, but it is worth it! In this lesson you will get some XPresso under your belt. Using the Point Node, a little math (don’t be afraid) and some clever planning you will have a preset allowing you full control over the edge of your extruded text!
In this tutorial I will begin to walk you through the Thinking Particle system in Cinema4D. I will begin by comparing its structure to the standard particle emitter, and then walk you through a basic setup. As this series progresses, I hope to go more in depth and see what this system can do for us!
In this tutorial I continue on my quest to share what I am learning of the Thinking Particle system within Cinema4D. If you haven’t watched the first tutorial in this series, check it out here, it will give you basics you will need to follow along.
Well here it is…PyDeform v4.0! You spoke and we listened! Now you have three built-in layouts to choose from, making PyDeform extremely flexible. Choose between the Default, Horizontal or Vertical layout options and dock PyDeform in your interface!
EDIT-OPTIMIZE is a helper script that takes the repetitive task of making objects editable…to just ONE click! I am proud to be partnering with my buddy Joren Kandel from thepixellab.net for this free offering. I have been working closely with Joren over the past month or so and we will have some pretty cool stuff on the horizon. Enough of all that…what’s with EDIT-OPTIMIZE? Well…
Put together a little script to help with your test renders. With this script, all you do is push the button and it will render your current frame,and you never have to touch the render settings. The script temporarily changes the settings and then changes them back to their previous values.