I have been submersing myself in character design, modeling and rigging lately. I am determined to open up my skill set to this new horizon and here is the result of my work so far…
This short animation is my entry for the 99Frames Social Animation Project (99frames.tumblr.com/).
In my ever continuing quest to broaden the scope of my skill set, I took some time to muscle through the character rigging and animation workflow in Cinema4D.
More R&D for Thinking Particles within Cinema4D. This time I wanted to play around with multiple groups and lots of particles.
Ok so after some fiddling with thee screen capture the tutorial is finally done! Find a comfortable seat because this is going to be a long one, but I cover a lot of material here that you should find useful.
So anyone that has worked with text in Cinema4D has had to try to keep up with renaming their MoText object so that your scene stays nice and tidy…but not anymore!
So you might be curious how scripting languages can help you in your production workflow, but you say “Hey, I am a designer…not a coder”. Well, the two don’t necessarily have to be mutually exclusive!
Here is my first ever tutorial for Cinema 4D! In this tutorial you will learn how to create a simulation of drifting paper, all within Cinema 4D and with very little overhead on your computer or scene!
Sit tight because this is going to be a long one, but it is worth it! In this lesson you will get some XPresso under your belt. Using the Point Node, a little math (don’t be afraid) and some clever planning you will have a preset allowing you full control over the edge of your extruded text!
In this tutorial I will begin to walk you through the Thinking Particle system in Cinema4D. I will begin by comparing its structure to the standard particle emitter, and then walk you through a basic setup. As this series progresses, I hope to go more in depth and see what this system can do for us!