- Published on Sunday, 29 July 2012 03:46
- Written by Administrator
In this tutorial I continue on my quest to share what I am learning of the Thinking Particle system within Cinema4D. If you haven't watched the first tutorial in this series, check it out here, it will give you basics you will need to follow along.
For this episode I take you through some of the options available to you when you want to control when and where your particles emit. We will use some standard XPresso logic nodes as well as linking the Thinking Particles to your user data. Sit back, follow along and enjoy! As always if you have questions, comments or feedback I would love to hear from you!
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